Harbingers of Torment V1.1
The Scarlet Hellion » Devlog
Just posting a quick rebalance and bug fix mod for Harbingers of Torment because post release playtests brought up a few things that bothered me.
For archival reasons I'm leaving the original 1.0 version up but it's strongly recommended to play the most recent version. At least for the sake of your computer with the first change:
- Siege Beast railgun attack visual reworked a bit to not kill the framerate if done at large distances.
- Toned down the Oblivion Knight's melee damage from (32-38) to (20-26).
- Oblivion Knights only go for the shield bash if their melee attack whiffs. Successful hits don't count.
- The flame let out by the Oblivion Knights dying now has a different colour set from the Ravager's lingering flames.
- Harbinger's meteor shower now spawns even if the floor is a sky. Probably wouldn't have noticed if not for Syringe's Map06.
- Stygian Overlord's electric barrage reduced from (22-28) per shot to (10-16) per shot.
- Stygian Overlord's Hard Mode clone's electric barrage has also been reduced from (7-13) per shot to (4-10) per shot.
- Sanguinary Disciple's Blood Pustule now has a spawning-in sound and a pre-explosion bubbling sound loop.
Files
HarbingersOfTorment1.1.zip 15 MB
Aug 21, 2023
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The Scarlet Hellion
Beyond Absolution
Status | Released |
Author | RecksPants |
Genre | Shooter |
Tags | Doom, First-Person, gzdoom, lzdoom, scarlet-hellion, Singleplayer, zandronum |
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